episode 1 – intro to changeling: the dreaming

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If you haven't played Changeling before, we welcome you to listen through our little primer here. We give an overview of the game's history, what we see as the moods and themes, a summary of changelings' in-game origins, and a glossary of useful terms. And just for shiggles, here are those same terms, alphabetized, for your eyeballs' pleasure:



Arcadia: mythical homeland paradise of the changelings deep in the Dreaming, from which many of those on Earth were banished or kept awayArts and Realms: groups of related magical effects (Arts) and related targets (Realms) that comprise fae magicThe Autumn World: Earth, or its fleshier side at leastBanality: the force of sameness, conformity, disbelief, dullness, apathy, and stasis that changelings struggle againstCantrip: a fae "spell", often created by a changeling using Glamour and drawing on the power of the DreamingChimera/Chimerical reality: dreams given form, and sometimes a life of their own, populating our world at a level of perception that only the fae and their friends interact with (usually)Concordia: the federation of changeling kingdoms that cover Canada, the United States, and MexicoThe Dreaming: the fluid and chaotic realm created from human dreams (and from which human dreams arise), which changelings can enter and exploreFreehold: a changeling hang-out where they can be themselves and recover their strengthGallain: catch-all term used by Kithain for all kiths that are unfamiliar to themGlamour: the force of dream/nightmare, creativity, wonderment, emotion/passion, inspiration, and belief that keeps the fae soul vibrantKith: a "family" of changelings, derived from a particular set of dreams; there are many of theseKithain: catch-all term for the nine (in older editions) or thirteen (in the newest edition) kiths that are most common in ConcordiaMien: a changeling's chimerical appearance that shows their fae nature, coterminous with their human body, which other fae can seeThe Mists: mysterious force that clouds the minds of those moving between the Dreaming and the Autumn World, and hides the fae from mortal memoryNobles and Commoners: a class distinction amongst fae that is reinforced by the power of the Dreaming; source of much political dramaSeeming: the life stage of a changeling, who moves between childling (youthful, energetic), wilder (coming of age, passionate), and grump (mature, thoughtful)The Sundering and The Shattering: historical eras when the Dreaming slowly started separating from Earth as humans' belief in the fae eroded, leading to the definitive moment (14th century, in Europe) when the fae were forced to either abandon Earth or take on human flesh (the Changeling Way) to surviveTrod: paths lacing the landscape of the Dreaming, occasionally connecting to portals in the Autumn World



(Host note: we totally didn't mention "freehold" in the episode, but it's an important one!)



Your Hosts



Josh Hillerup believes that the secret to the universe is [REDACTED].



Pooka G (any pronoun/they) once snorted a blue Pixy Stik, just to see what it was like. (It was unpleasant.)



...



"Stories of imagination tend to upset those without one." —Terry Pratchett

(psst! email us at podcast@changelingthepodcast.com if you want)

episode 1 – intro to changeling: the dreaming

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episode 1 – intro to changeling: the dreaming
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