League of Legends Gameplay Engineering with Iris Zhang

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Iris Zhang is a gameplay engineer at Riot Games on the League of Legends Champions Engineering team. She previously worked on backend services at Microsoft.We discuss:Working at Microsoft and Riot GamesFinding a role and team that fits youBackend services vs gameplay engineeringBuilding features, testing, and debugging gameplayUsing internal tools to create game logicRelated Links:Personal Site@riotnyanbunClean Code (Book used by Microsoft team)Spring Framework (Java web framework used by League of Legends)Chef (Deployment tool used at Riot)Hazelcast (Cache that Riot Games switched to)What it's like to work on League of LegendsSylas (Champion that can steal ultimates)Clash (Public facing mode worked on by backend team)Music by Crystal Cola: 12:30 AM / Orion

League of Legends Gameplay Engineering with Iris Zhang

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League of Legends Gameplay Engineering with Iris Zhang
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