House Rules for the 2014 D&D Player’s Handbook – Lazy RPG Talk Show Special

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Mike talks about how we can fix the 2014 D&D Players Handbook to preserve the value of the millions of copies that exist throughout the world and those in our own gaming room.
Podcast Contents
00:00 How Would You Fix the 2014 D&D Player's Handbook?
02:09 What Parts of the 2014 Player's Handbook Disrupt the Game?
04:10 House Rules in My Own Game
05:26 House Rules Take 1: Nerf Nerf Nerf
05:54 Ability Score Generation
07:31 Class and Subclass Nerfs
08:31 Ispiration
08:48 Exhaustion
09:03 Spell Changes
13:33 Feedback I got: Too Many Nerfs
14:31 A Different Approach: Let's All Make the Game Better
15:20 Where Do You get These House Rules?
16:01 A Focus on Intention
16:31 Boss Monsters are Special
19:40 Requests for a Smooth Game
19:49 Please don't Run More than One or Two Sidekick NPCs
20:23 Please don't multiclass dip for Shield
21:33 Be Mindful of Arcane Eye's Disruption
21:53 Let's Avoid the Counterspell Arms Race
22:25 Familiars are either In or Out of Combat
22:59 Goodberries Are No Substitute for Real Food
23:17 Pure Immunity Breaks a Lot of Monsters
23:38 Tiny Hut Works Poorly in Dangerous Areas
26:17 Pass Without Trace Isn't Invisibility
27:50 Give Me Feedback

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House Rules for the 2014 D&D Player’s Handbook – Lazy RPG Talk Show Special

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House Rules for the 2014 D&D Player’s Handbook – Lazy RPG Talk Show Special
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