76 – Creating a Lasting Impact With Real-Time Rendering

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ABOUT THE EPISODE
In this episode of SIGGRAPH Spotlight, SIGGRAPH 2024 Conference Chair Andrés Burbano sits down with Chief Technology Officer at Activision and frequent contributor to SIGGRAPH Natayla Tatarchuk for an in-depth discussion about Natayla's introduction into rendering, her important roles within the gaming industry, and what the future for real-time rendering techniques. Tune in for an exciting conversation that will leave you feeling inspired to be a part of the next era of computer graphics.

Push the boundaries of what is possible at SIGGRAPH 2024! Registration is now open for the 51st annual conference, 28 July–1 August, taking place in Denver and online. Get a front-row seat to the computer graphics excellence that bridges gaps across industries and the globe. Register today!

MUSIC
Podcast theme, "SIGGRAPH," composed by Julius Dobos.

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LINKS
*Episode*
http://advances.realtimerendering.com/ | http://openproblems.realtimerendering.com/
http://enginearchitecture.realtimerendering.com/ | https://twitter.com/mirror2mask

*Social Media*
http://blog.siggraph.org/ | https://www.facebook.com/SIGGRAPHConferences | https://twitter.com/siggraph | https://www.youtube.com/user/ACMSIGGRAPH | https://www.instagram.com/acmsiggraph/ | https://www.linkedin.com/company/acm-siggraph/

*Conference Website*
https://s2024.siggraph.org/

76 – Creating a Lasting Impact With Real-Time Rendering

Title
68 - Electronic Theater Award Winner: 'Overwatch: Kiriko'
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