315. G&G 32: What if crabs got psychic powers?

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Skullen Bones, Swansong, and Malador must get the Idea Tree to MacRuffin Tower. The only thing standing between them and the fate of the world is a city’s worth of robots and high-tech defenses!
Lessons include: Fear can make people resist new ideas; even when we do our best, some things are still out of our control.
This story is part of the Guilds & Goblins miniseries, where What If World characters (and guests) play an original tabletop RPG for kids and families. Patrons get access to our introductory rules and our character sheet. The real-life dice rolls help us tell the story, along with your What-If questions! Listen to 294-296, 302-304, 307, and 310-311 to get caught up on the current campaign. Past G&G episodes include 176, 181-182, 191-193, 199-199 ½, 214-217, 243-245, 263, 270-271, and 275-279.
Join our Patreon for ad-free stories, monthly bonus episodes, a shout-out on the show, bi-annual mailings, and more! patreon.com/whatifworld
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Eric and Karen O'Keeffe make What If World. Our character art is by Ana Stretcu, and our episode art is by Lynn Hickernell. A big thanks to our producer Miss Lynn. Our podcast art is by Jason O’Keefe, and our theme song is by Craig Martinson.
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315. G&G 32: What if crabs got psychic powers?

Title
Zoe asks: What if Fred the Dog didn't like sticks? (Remastered)
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