Visually Designing a Compelling Fighting Game

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Let's face it, creating a visual style for your game that is recognizably unique is HARD. So many different games are out there and so many different art styles have been done. Come to this week's Lunch Hour to learn from Yuriy Ternovski, cofounder of Smoke Spot Games and the creative mind behind their unique avatar based fighting game Dropcult. Yuriy had a lot to say about starting your own studio and creating a unique art style.Learn more about YuriyCheck out Smoke Spot Games and DropcultCheck out Startup TherapyLearn more about usCome to the next IGA Lunch Hour live every Wednesday at 12pm EST on our Discord channel to answer your own burning questions live and be immortalized in the next episode.

Visually Designing a Compelling Fighting Game

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Visually Designing a Compelling Fighting Game
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