How We Created 3DEqualizer For The VFX Industry, with Rolf Schneider | TVAP EP40
In this episode, I had the biggest opportunity to chat to Rolf Schneider, owner of Science-D-Visions, about how he Created 3DEqualizer For The VFX Industry.Looking back at the evolving digital scene in the 80's and 90's, we discuss working on the Commodore 64 and Amiga, to creating the first version of 3DEqualizer in 1996, to MPC and ILM purchasing their first licenses in 1996 and '97. We do a deep dive about the whole journey and how it all happened.An episode not to be missed!As always, if you liked this episode, please like, comment, subscribe and share!Listen to all episodes on our websitehttps://www.thevfxartistspodcast.com/3DEhttps://www.3dequalizer.com/Chapters:00:00:00 Ident 00:00:05 Introducing Rolf 00:00:35 A bit about Rolf, his background and role at Science-D-Vision 00:02:15 Working on the Commodore & Amiga in the 80's 00:04:32 How we started building 3DEqualizer 00:07:06 Coming up with a name for 3DEqualizer 00:08:07 The team 00:11:35 Developing animation & (ray tracing) rendering software in the 80's 00:16:09 Getting the first studio to buy 3DEqualizer 00:22:42 Tools over interface? 00:27:07 Playing a major role in the VFX industry 00:32:17 The future of matchmove & motion tracking within 3DE alongside AI 00:36:40 Industries outside of VFX using 3DE 00:38:50 Is it easier to impliment tools into 3DE 00:42:52 How 3DE became the industry standard for the VFX industry 00:46:21 Best Wins till date 00:49:13 What keeps you going and innovative 00:53:01 What should the industry expect in the future 00:53:18 Appreciation & Conclusion#3dequalizer #matchmove #rolfschneiderYou can watch all our episodes on our YouTube channel. Subscribe & Watch all episodes on our YouTube Channel Visit our website Thank you for your support! We appreciate you!
How We Created 3DEqualizer For The VFX Industry, with Rolf Schneider | TVAP EP40