EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

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A wild week brings us a lot of interesting developments in Star Citizen. 3.21 has entered the open PTU as a harbinger for big backend changes, the jump point has shown up as an unmarked location as well, and major changes to data mining present complications for item services like Erkul, and all gameplay for players going forward. Join me and  @TheSpaceCoder  to discuss the major changes in Star Citizen currently happening.

Today’s Guests:
@TheSpaceCoder
YouTube - https://www.youtube.com/@TheSpaceCoder
The Armory - https://armory.thespacecoder.space/

ToC:
00:00 Introductions
03:00 The Year So Far
11:30 How Is 3.20 Going?
27:00 3.21 is in PTU!
29:00 Jump Points & Replication Layer
47:30 Other 3.21 Changes So Far
50:30 HUGE Data Changes in 3.20
01:18:35 Is The Entity Graph Failing?

Audio Podcast: https://podcasters.spotify.com/pod/show/launchsequence
Video Podcast: https://www.youtube.com/playlist?list=PLvpiPXCO7OVJOlBIclW9tbpb2g29gur3I

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EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)

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EP 121 | 3.21 in PTU, Jump Points In-Game, Erkul in Danger, & A Server Meshing Update (Ft. TheSpaceCoder)
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