217. Optimizing RDNA 3, Intel Royal Core IPC Leak, AI Killing Art | Bryan Heemskerk

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A Game Dev joins to explain how Panther Lake’s Architecture works, and what’s next for RDNA 3.
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0:00 Who is Bryan? Where does his pixel art talent come from?
14:16 Has Nvidia Lovelace & RDNA 3 ended up disappointing?
21:29 Will the PS5 Pro force better Utilization of RDNA 3?
32:23 The Future of Optimizing Games, Framerates, and Resolutions
55:16 Is Unreal Engine 5 ahead of it's time?
1:04:50 AMD vs Nvidia assistance to Developers
1:18:03 Will Arrow Lake suffer in games without Hyper-Threading?
1:33:14 Intel Royal Core IPC Leak, RU Explanation, Implications for Gamers
1:42:03 Zen 6 vs Panther Lake / Nova Lake
1:54:13 AI’s Impact on Game Development
2:09:44 Will Game Developers Strike like Hollywood did?
2:29:26 How will AI Art Evolve? Can this be regulated?

Previous Bryan Episode: https://youtu.be/nvjb8HPZbZU
Bryan's Twitter Account: https://twitter.com/bryanheemskerk
https://www.computerbase.de/2023-01/amd-radeon-rx-7900-xtx-adrenalin-22-12-2-test/
https://www.sportskeeda.com/gaming-tech/amd-radeon-rx-7900-xt-7900-xtx-get-massive-performance-boosts-latest-drivers
https://youtu.be/ZuriVO-s26k
https://youtu.be/lPu-OBGcA2s
https://twitter.com/Sebasti66855537/status/1685389848603951111
https://www.youtube.com/watch?v=6O5XGVaPDZo
https://www.youtube.com/watch?v=-ot96M9RM6o
https://youtube.com/live/fJGMkr2F3to
https://youtu.be/Kd0FX219-js

217. Optimizing RDNA 3, Intel Royal Core IPC Leak, AI Killing Art | Bryan Heemskerk

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217. Optimizing RDNA 3, Intel Royal Core IPC Leak, AI Killing Art | Bryan Heemskerk
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