I QUIT Making Devlogs... Here's What I Learned

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In this episode of the Indie Game Development podcast, I open up about a challenging seven-month period where I completely stopped making devlogs for my game, Samurado.
Frustrated by their lack of traction and the effort they required, I grew bitter and disillusioned, ultimately giving up on them entirely.
This decision was fueled by a misguided attempt to mimic the success of YouTubers like Dani, leading me down a path of self-doubt and exhaustion.
However, a pivotal moment came when I was reminded of the authenticity and passion that initially drew me to game development.
I realized that success on YouTube and in game development isn't about emulating others or chasing metrics; it's about staying true to yourself and sharing your unique journey.
My hope in sharing my story is that some of these hard lessons I have learned may help even one person to avoid making the same mistakes and keep the passion and joy for game dev alive.

I QUIT Making Devlogs... Here's What I Learned

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The Indie Game Development Podcast
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