4: The Eight Kinds of Fun

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Morgan and Chris look at the domains of FOSS and crafts
from the lens of the
Eight Kinds of Fun,
traditionally used to analyze game design.
What kinds of ways do different people enjoy participating in creative
activities?
How can examining those help us understand how to grow our communities
to accomodate different participants with different styles of interests?Links:MDA: A Formal Approach to Game Design and Game ResearchAn article about the Eight Kinds of Fun, oriented at RPG GMsLudology episode about fun in board games, including the Eight Kinds of FunChris's keynote from last year's ActivityPub conference:
ActivityPub: past, present future

4: The Eight Kinds of Fun

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4: The Eight Kinds of Fun
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