Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

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Raph Koster has undoubtedly changed the world of gaming. He was the lead designer of the legendary Ultima Online and the creative director behind Star Wars Galaxies. In 2004, he wrote _A Theory of Fun for Game Design_ which highlights Edutainment as the driving force behind great games. He speaks all over the world on the subject of game design and I’m super excited to have him here with us to share his knowledge. Get full access to Think Like A Game Designer at justingarydesign.substack.com/subscribe

Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)

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Raph Koster — Game Design Insights: Iteration, Constraints, and Real-World Inspiration (#5)
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