Not just for gamers: how the metaverse might impact your life

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Is the metaverse still a thing or has the world’s attention moved on to generative AI?  On this episode of Radio Davos, we speak to a vice president of the consumer electronics company HTC. Pearly Chen heads Business Development & Content Partnerships for VIVEPORT a subscription plan for virtual reality gaming - immersive video games played using VR headsets. Pearly is convinced of the potential for metaverse applications for healthcare, social care and education, and believes the advent of generative AI will make us all builders of the metaverse. Links: Defining and Building the Metaverse Initiative ​​Social Implications of the Metaverse: https://www.weforum.org/reports/social-implications-of-the-metaverse Privacy and Safety in the Metaverse: https://www.weforum.org/reports/privacy-and-safety-in-the-metaverse Blogs: Can mindfulness and critical thinking protect us online Could the metaverse be more trustworthy than our current internet Podcasts: Davos 2023 Day 3: global collaboration in the metaverse So just what is the metaverse? Meta’s Nick Clegg at Davos 2022 Risks on Earth, in space and in the metaverse - the Global Risks Report 2022 7 leaders on the tech that will reshape our future Check out all our podcasts on wef.ch/podcasts: Radio Davos - subscribe Meet the Leader - subscribe World Economic Forum Book Club Podcast - subscribe Agenda Dialogues - subscribe Join the World Economic Forum Podcast Club

Not just for gamers: how the metaverse might impact your life

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Not just for gamers: how the metaverse might impact your life
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