Mobile Gaming

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It is estimated that around 2.5 billion people (~1/3 of the world’s population) play videogames…a market size of over $170 billion in 2020. But, these are no longer the videogames where you needed an expensive game console or a pocket full of quarters…you actually have a fantastic gaming device right in your pocket. Mobile gaming has become the preferred gaming platform for the casual gamer, and it doesn’t look like that is going to change anytime soon. In this episode of Brothers in Tech, the Brothers welcome back John Mims (Professor of the Practice of Communication at High Point University) to discuss (aka, educate Brian) the pros and cons of mobile gaming and subscription services. Did they convince Brian to join the masses and subscribe?  You will have to listen to find out…but let’s just say that Sneaky Sasquatch certainly got his attention.Services Mentioned: Google Play Pass, Apple ArcadeYour Hosts:Alan Jackson is a producer of online content with Jackson Creative and survey researcher with Jackson Insight.Brian Jackson is an Associate Professor of Kinesiology at Pacific University and Product Director/Consultant at Senaptec, Inc.Have any feedback for the Brothers regarding this topic (or future topics)? Email info@themesh.tv.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Mobile Gaming

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Mobile Gaming
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