D&D 5E - 5 THINGS TO CONSIDER WHEN RUNNING AN UNDERWATER CAMPAIGN. Season 3 Episode 40

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“There are a bunch of things to consider when you begin planning an underwater campaign.  Much of it will be the same as any other campaign, you’ll need enemies, a big bad, and a riveting storyline, but there’s much more to consider.”
 
These are the talking points :
IF YOU’RE CHOOSING TO PLAY TRADITIONAL RACES, THEN YOU NEED TO KNOW HOW THEY ARE GOING TO BREATHE.

COMBAT IS DIFFERENT, ENEMIES CAN BE IN FRONT OF, BEHIND, AND ON EITHER SIDE OF YOUR PLAYERS.  THEY CAN ALSO BE ABOVE.

WEAPONS THAT ARE NORMALLY EFFECTIVE ON LAND MAY BE INEFFECTIVE UNDERWATER, THE SAME MAY BE TRUE FOR SPELLS.
WHAT’S THE SETTING?  (IS IT A DOMED CITY, A CORAL “FOREST”, A FROZEN SEA, ETC)
WHAT ABOUT MOVEMENT, VISIBILITY, AND WATER PRESSURE?

 
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D&D 5E - 5 THINGS TO CONSIDER WHEN RUNNING AN UNDERWATER CAMPAIGN. Season 3 Episode 40

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D&D 5E - 5 THINGS TO CONSIDER WHEN RUNNING AN UNDERWATER CAMPAIGN. Season 3 Episode 40
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