NVIDIA and the Future of 3D Development with Aaron Luk

Release Date:

Producing 3D films, games and simulations is a complex process, often involving multiple teams and tools. At Pixar, pipeline engineers needed to write lots of glue code to integrate different workflows and file formats, which was a big challenge, and led them to create the  Universal Scene Description, or OpenUSD. OpenUSD implements abstract data models
The post NVIDIA and the Future of 3D Development with Aaron Luk appeared first on Software Engineering Daily.

NVIDIA and the Future of 3D Development with Aaron Luk

Title
NVIDIA and the Future of 3D Development with Aaron Luk
Copyright
Release Date

flashback