[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro
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Frank Sarro, designer of Pathways, talks about abstract dexterity games. We get into component quality, manufacturing challenges, complexity, and more.
The post [BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro appeared first on Board Game Design Lab.
[BGDL Community Spotlight] Designing an Abstract Dexterity Game with Frank Sarro