[BGDL Community Spotlight] Component First Game Design with Scott Smith

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Scott Smith, designer of Dungeon Drop, discusses how to design games by starting with the components. Scott has become a master at this, and it’s an interesting way to approach design that often begins with theme or a mechanism.
The post [BGDL Community Spotlight] Component First Game Design with Scott Smith appeared first on Board Game Design Lab.

[BGDL Community Spotlight] Component First Game Design with Scott Smith

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[BGDL Community Spotlight] Component First Game Design with Scott Smith
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