Upskilling in Game Design

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How can UX practitioners upskill in game design for a learning context? And why is this important in EdTech?
⁠Alicia Quan⁠ chats The Sims, cheat codes, and moving past the “Big 5” of gamification (points, badges, leader boards, levels, progress bars) towards something more with:

⁠Chris Bennett, Game designer, Stanford invited lecturer, and EdTech advisor

Worth Noting:⁠

Chris’ Stanford Game Design Thinking Blog 
Nine Dimensions of Deep Flow 
Browning’s MDAO framework 
Core Engagement Loop

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Upskilling in Game Design

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UX of EdTech
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