34. Citizen Science and the science of gamification

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What's the science behind apps like Duolingo and Yousician? Gamification! And what happens when you apply this science to ... scientific discoveries?
Join Dodi and Conor and their guests, Zoran Popovic, University of Washington and Helen Spiers, Zooniverse.
Reading material: 

https://www.geekwire.com/2020/protein-puzzle-game-called-foldit-turns-99-promising-ways-confound-coronavirus/
https://discovery.ucl.ac.uk/id/eprint/1412171/1/p79-eveleigh.pdf
https://dragonbox.com/about/algebra-challenge
https://stemforall2020.videohall.com/presentations/1810

Transcript
Keywords: game, gamification, protein, puzzles, Foldit, Zooniverse, COVID, MOSAK, dopamine, Endoplasmic Reticulum.

34. Citizen Science and the science of gamification

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34. Citizen Science and the science of gamification
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