Ep58: The Biofeedback Video Game Teaching Kids Coping Skills
In this episode, we hear from Jason Kahn, Co-founder and Chief Science Officer at Mightier. Mightier, in their own words, is a digital program for kids that uses their heart rate to teach coping skills through game-based play.
In this episode, we cover:
The founding story and meaning behind the name 'Mightier'
Funding journey and key milestones in bringing the product to market
Child and parent experience using Mightier
The total addressable market for DTx in pediatric behavioral health
The mechanism of action and the underlying technology utilized in Mightier
Working with gaming companies
Evidence generation and RCTS
PDT's vs DTC's
Guest Links and Resources:
Connect with Jason Kahn on LinkedIn
Visit Mightier
Host Links:
Connect with Eugene Borukhovich: Twitter | LinkedIn
Connect with Chandana Fitzgerald, MD: Twitter | LinkedIn
Connect with YourCoach.health: Website | Twitter
Check out Shot of Digital Health with Eugene and Jim Joyce: Website | Podcast App
HealthXL: Website | Twitter | Join an Event
Digital Therapeutics Podcast would not be possible without the support of leading DTx organizations. Thank you to:
> Presenting Partner: Amalgam Rx
> Contributing Partners and Sponsors: Akili | Bayer G4A | Lindus Health
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Ep58: The Biofeedback Video Game Teaching Kids Coping Skills